I am wondering how much faster-earning rewards will be and if the new Agent Gear (store?) will be rotating out accessories in a similar way to how Fortnitecycles out their purchasable items and skins. So far, it seems like this will be a significant leap to the backend elements of Valorant, with this new progression system and new in-game currency. Players are recommended to finish their individual Agent Gear unlockable progressions because that will be changing from XP progression to KC spending. This also leads to the Agent Gear unlock changes. Players will be granted a one-time gift of 5,000 KC to kick off the new system. You heard that right! Old content that players may have missed from older battle passes can now be unlocked. These credits can be exchanged to unlock additional rewards related to Agents and older battle pass accessory content. Most notably, this update will introduce a new and free in-game currency called Kingdom Credits (KC). Senior Producer Micah Worsham shared how the “team wanted to create a system that better rewards players for the time they spend with us…while keeping gameplay at the center.” This was said to bring players new ways to earn rewards. Surprisingly, the Valorant progression system will be getting a massive overhaul, as it has not really changed since its launch back in 2020. map, which holds most of the resources.KASBAH: An arena-style map with many connections to the middle of the.PIAZZA: A map with a relatively open mid overlooked by sniper nests, each nest can be flanked by huts on either side.DISTRICT: A map with a long sniper alley to one side and a horseshoe-shaped building on the other side that can be used to control mid.Read about the new Valorant maps, shared by Riot Games: The new trailer highlighted all of this new general info as well. Unlike Spike Rush, which grants 900 XP per match played, Team Deathmatch will grant players 1000 XP per match played. The concept can be compared to the Halo or Overwatch games with their multiplayer matches that have orb pickups around the map. It is somewhat similar to Spike Rush, with buffs and debuffs spawned on the same locations in any match, corresponding to each map. Also, forget about econ because there is not any in this game mode.Īcross each map and match, there will be Weapon Spawners, Ultimate Orbs and Recovery Orbs. It is kind of like when you play multiplayer games in Call of Duty for the first time. Each map will have four timed stages, with players allowed to choose from a set of pre-selected weapon loadouts at the start of the match, which can be swapped whenever they are in the spawn area. Respawns were said to be every 1.5 seconds. The new Valorant TDM mode will feature two teams (5v5) trying to score 100 kills first.
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